EntityActUpdate

EntityActUpdate is one of the oldest grid rules added in Prerelease 0.0.8a. It was added to the game when even entities weren't presented in it. If it is turned to False then the grid will update itself only after the player's move. Attention: This will not freeze enemies until you will move. Looking for enemy freeze? Check NoActEntityFreeze.

Control command
/rule EntityActUpdate [true/false]